![]() Its standard weapons are a flamer and built in rotary saw. Invaders will stop in each room and wait for it to catch up. A Mister Handy will follow invaders to fight them in every room on its floor.They do not trigger dwellers to gain levels or complete training levels. Responding to incidents is not optional but a Mister Handy can be dragged away temporarily. In the vault, a Mister Handy defaults to collecting resources but can be instructed not to.Handy is "full" it will return to the vault. Handy can collect/carry a maximum of 5,000 caps once a Mr. They do not collect weapons or outfits and they avoid all fights. ![]() Mister Handies in the wasteland collect only caps.A maximum number of five Mister Handies can be collecting caps in the wasteland simultaneously. Only one Mister Handy may be placed per floor in a vault.Excess food will heal dwellers over time. Running low on food causes dwellers to lose health. Food: Dwellers need to eat to stay healthy.Excess water will negate their radiation damage over time. Running low on water will result in the vault dwellers taking radiation damage. Water: Clean water is hard to come by in the wasteland.Rooms which are most distant from the generator room(s) will shut down first. If power runs low, rooms will begin shutting down. Power: The vault cannot run without power.There are three basic resources in the game: Managing them properly is essential to maintaining the well-being of a Vault. Resources are a core gameplay component of Fallout Shelter. For an overview of Fallout Shelter content, please refer to " Portal:Fallout Shelter.".For resources in other Fallout games, please see " Item".For details, please see the respective articles. The content is not described in full detail on this page.This page lists all resources in Fallout Shelter. The following is based on information from Fallout Shelter or Fallout Shelter Online.
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